If you got extended items mod with a level cap mod, the game was now broken. If you got a rebalance mod, with a new class mod the game was now broken. Then 99% of the other mods where incomplete and conflicted with each other. They had 1 developer endorsed mod that was really popular - respec potion. That Draco Gameplay is probably his best and only mod for the game content itself and even rivals the best gameplay additives that other mods provide.Torchlight 2 had mods. Originally posted by Kenpachi:Ah, thanks for replying! I had today off and played around with load orders. Last Q (for now, hehe).is there another draco mod you would recommend over the one I have chosen, knowing I want a challenging, but not masochist playthrough. ![]() (Vet seems good for me w/ all the harderchanges draco's throws at me) PS Yeah the powerhouse one, haha ) I don't want game to be a cakewalk, but willing to use a powerhouse class to have a fighting chance at 100+ like you mentioned. ![]() Is the order I want to lock-in for stability and non-overwriting of important gameplay elements? You may be interested in placing Wild and Chaos above Gameplay and Essentials to affect their items.Īh, thanks for replying! I had today off and played around with load orders. TL2-E is worth it for it's deeper content and in a way the challenges it beings along with Apocalypse after Level 100 will test the best builds that Theo and the other classes can offer. You may want to place the Additional Classes above TL2-E so their mission awards can appear. Storm Texture has the most noticable visual textures so that's a good choice. TL2-E (not sure if I can afford to keep this or if there's a point with all the other changes, but damnit I want Act V and those raids!)Īdditional Classes Merged Pack from Nexus) StormTexturePackv2.5 (do you prefer retex or this? not interestedin ink)ĭracos' gameplay mod (this is huge and the biggest concern for overwriting the loot stuff) Since adjusting my mod order, and becoming more and more unsure about said order, I figure it's better to ask in this thread. Originally posted by Kenpachi:Hi again Stef, The Rapid Beam attack is one of the strongest over powered skills available on the Steam Workshop once it is maxed if used along with a maxed Passive Skill to regain 15% Health on Target Hit. This is one of the few classes that can match the Electrical Engineer and even surpass it with the proper build using area, summon and survival skills. Occultist is a different and possibly more powerful version of the Shaman in the sense that it has Skills to protect itself and deal better area damage. Shaman has wolves and other summons that can dominate the field however may lack defenses itself. Shaman or Occultist? (from Darkthan 1 or 2): ![]() May have to use Skeleton Scrolls to distract enemy damage. The Elemental Brute has greater access to damage power however may lack armies of summons. The Emberblade was designed to be balanced and costs Charges to use powerful skills. This is the power that other classes have to match to keep up. The Electric Engineer mentioned can easily reach over 100% increase in Electrical Damage which can empower it's Electric Quakes and Auto Target Bolts while also acquiring an army of electrical summons. I'm wondering, if anyone has any experience w/ the follow class mods, which ones can handle a vet/elite end game of synergies (raids, etc.)?Īpocalypse is a seriously tough mod when the levels get over 150 and as a result only the powerful classes stand a chance at matching it. I'm using the "Brotherhood/Synergies/Essentials" Collection if that helps. ![]() Just wanting another class to play as well on Vet, when Elite gets stressful, lol. Originally posted by Kenpachi:I'm using the Electric Engineer and it's a BEAST for Elite/synergies.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |